Some thoughts on iteration vs incrementation
Alister Scott‘s post on
Incrementation vs Iteration was doing the rounds at work with some comments, and I felt the need to comment. I had a couple of attempts at responding to this. It’s a big topic, but to some degree I think iterative vs incremental is a bit of a distraction as a general philosophical discussion (and I *love* philosophical discussion, so I am not meaning to be dismissive).
I think it’s more important to ask –
– What is our plan for validating the product definition?
– What is our plan for validating the architecture?
– How does the organisation want to ‘manage the work’.
– As a team, how will we know when our work is ‘good enough’?
– As a team, how do we plan to manage incomplete work (ie. future enhancements and defects).
The first two are probably the biggest factors of uncertainty that will drive the degree of iteration vs incrementation.
The third is a question relating to the organisations belief systems around predictability of software projects and how much power management wants in designing work methods to support their agendas.
The fourth question will shape how actively the team works against ‘doneness’ by finding bugs, soliciting feedback and exploring the solution space throughout the iteration.
The last question is about how the team wants to manage defects and backlog. If you don’t want to carry bugs and want to minimise backlog management, my experience is that the sprint needs to plan for internal iteration (or you need to get rid of sprints/iterations and go with a pull/dock assembly approach).
The most important thing is understanding why we iterate. Alister highlights a couple of examples when he talks about time to market vs user experience prioritisation, but it’s only sensible to talk about iteration in specific contexts of uncertainty and risk management. Similarly, we discuss incrementation in the context of the cost/benefit of a particular release approach and/or schedule.
I feel the biggest lesson in the Android/iOS history is as an example of how expensive it is to fix architecture if you get it wrong. Excuse me before I start on my old-guy ‘RUP got it right’ rant.
Great post Jared and some interesting questions/thoughts you raise.
As for your last question: we tend to make critical bugs blocking of a user story being ‘done’ whereas non critical ones go into a backlog (and may never get fixed).